Let’s be real: we’ve all been focused on politics this week, which has little crossover with RPGs (though we’re hoping for some). Things are pretty quiet on the RPG front: some Stranger Things, some RPG software, and massive support for a gloriously queer RPG Kickstarter closing this week.
Read More 3–9 November 2020: The Hellfire Club
In this week’s biggest news, livestreamers-turned-media-company, Critical Role, launch their own game publishing studio. Hasbro releases its Q3 earnings report, showing massive growth in Dungeons & Dragons and dropping hints at something new on the way. Along with that: a federally-backed Australian D&D show; alien languages; Mörk Borg; and the next in the long (oh dear god, so long) list of Vampire: The Masquerade adaptations.
Read More 27 October–2 November 2020: Critical Role Starts Publishing House
After last week’s Dragonlance debacle, this week is a little quieter: GAMA restructures its membership, Wizards announces a new program of online mini-conventions, and a few new products: a new Roll20 app; a Terminator RPG; and a fan-made reimagining of an Oriental Adventures setting.
Read More 20–26 October 2020: GAMA Restructure, Virtual Weekends
This week: the authors of D&D fantasy series, Dragonlance sue Wizards of the Coast for breach of contract over a commissioned new trilogy; Chaosium commemorates two years since the death of Greg Stafford with #WeAreAllUs — and a new edition of the legendary Pendragon RPG; and we look at the looming 5e boom (hopefully no bust).
Read More 13–19 October 2020: Dragonlance authors sue Wizards of the Coast
In our bumper two-week update: a luxury RPG event goes digital; the pandemic’s effect on game stores; and a collaboration between Renegade and Hasbro brings a Power Rangers RPG — and more. Also: transgender superheroes, ghost hunters, and a fan-made finale to the D&D cartoon.
Read More 29 September–12 October 2020: Paws, Pandemics, Power Rangers
This week: how the HeroQuest trademark changed hands (again); Critical Role forms the non-profit Critical Role Foundation; Onyx Path releases the Contagion Chronicle; and a limited docuseries about videogames.
Read More 22–28 September 2020: Funny Names and Foundations
This week, a Batman RPG is announced; histories of Greyhawk, Magic the Gathering and TSR litigation; a dungeon-design competition; and our two cents about the ALIEN RPG. What We’ve Been Playing This weekend we played “Hope’s Last Day”, the back-of-the-book adventure from Free League’s award-winning ALIEN RPG. The acclaim makes perfect sense: the system is…
Read More 15–21 September 2020: Na, na, na, na, na, na, na, na, na, na, na, na, na
This week we reflect on the difficulties of online gaming during the pandemic; we look at legal battles over fansites and an LGBT videogame from the ’90s; Hasbro revives a classic dungeon-crawl board game; and Andrews McMeel continues their push into RPGs… Follow us for updates: What We’ve Been Playing In one column this week,…
Read More 8–14 September 2020: This Pandemic Sucks
This week, a Silicon Valley VC firm takes a look at the future of tabletop games, Astral’s Virtual Tabletop seeks a competitive edge with a key partnership, Wizards of the Coast announces two very unsurprising crossovers, and a fantastic bundle of award-winning RPGs. Follow us for updates: What We’ve Been Playing For most of the…
Read More 1–7 September 2020: The Digital Future of Roleplaying Games
The standard news may be a little quiet this week — Hasbro announces a digital convention; a senior designer leaves Wizards of the Coast — but on the crowdfunding front we take a look at some of the biggest Kickstarter campaigns of the season as they enter their final days… What We’ve Been Playing For the past…
Read More 25–31 August 2020: Hasbro Pulse; Twilight: 2000; Wanderhome